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Gatsby Game Museum

Blockout

Blockout cover

Game Information

Original Release Date: November 04, 1989

Platforms: Amiga, Apple IIGS, Arcade, Atari Lynx, DOS, Sega Mega Drive/Genesis

Involved Companies: Logical Design Works, California Dreams, Rainbow Arts, Tec Toy

Genres: Puzzle, Arcade

Summary: Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces. Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.

Screenshots

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This work is part of CSCI E-114, Web Application Development with Jamstack, Harvard Extension School. All video game data was obtained from The Internet Game Database (IGDB).