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Gatsby Game Museum

Ms. Pac-Man

Ms. Pac-Man cover

Game Information

Original Release Date: January 13, 1982

Platforms: Apple II, Arcade, Atari 2600, Atari 5200, Atari 7800, Atari 8-bit, Commodore C64/128/MAX, Commodore VIC-20, DOS, Sega Game Gear, Texas Instruments TI-99, ZX Spectrum

Involved Companies: Atari, Inc., Atarisoft, General Computer Corporation (GCC), Bally Midway, Atari Corporation, Namco Hometek

Genres: Arcade

Summary: In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

Screenshots

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This work is part of CSCI E-114, Web Application Development with Jamstack, Harvard Extension School. All video game data was obtained from The Internet Game Database (IGDB).